Tom Hardy, Game-Ready

Posed Cinematic Details

Posed Simple Lighting Turntable

Beauty Shot

Beauty Shot

Beauty Shot

Beauty Shot

Posed Cinematic Shot

Posed Cinematic Shot

Posed Cinematic Shot

Posed Cinematic Shot

Posed Cinematic Shot

Posed Cinematic Shot

Posed Cinematic Details

Posed Cinematic Details

Posed Cinematic Details

Posed Cinematic Details

Posed Cinematic Details

Posed Cinematic Details

Posed Cinematic Details

Posed Cinematic Details

A-Pose Environment Lighting Turntable

Posed Studio Light Turntable

Posed Studio Light Turntable

A-Pose Simple Lighting Turntable

A-Pose Turntable

A-Pose Turntable

A-Pose Turntable

A-Pose Turntable

Axe

Axe

Full Zbrush Sculpt

Full Zbrush Sculpt

Full Zbrush Sculpt with Hair and Fur

Full Zbrush Sculpt with Hair and Fur

Zbrush Head Sculpt

Zbrush Head Sculpt

Zbrush Details - Hands/Bracers

Zbrush Details - Hands/Bracers

Zbrush Details - Shoulder Pad / Accessories

Zbrush Details - Shoulder Pad / Accessories

Zbrush Details - Accessories/Skirts

Zbrush Details - Accessories/Skirts

Zbrush Details - Legs/Feet

Zbrush Details - Legs/Feet

Zbrush Details - Weapons

Zbrush Details - Weapons

Zbrush Details - Others

Zbrush Details - Others

Maya Rig

Maya Rig

Maya with Normals

Maya with Normals

Maya Wireframe

Maya Wireframe

10 Texture sets + 2 for Eyes and Mouth

10 Texture sets + 2 for Eyes and Mouth

Marmoset Texturing

Marmoset Texturing

Game-Ready, Tom Hardy character, portraying a Viking of my own design - which is always how I see him (that or as Bane!) :) Heavily inspired by his James Delaney look on Taboo as well as everything Viking related (God of War, Vikings Tv Series, etc).
- Everything sculpted in Zbrush from scratch;
- Maya for additional polymodeling (some armor parts, belts, etc);
- Marvelous for clothing (including straps) - with additional sculpting;
- Retopo using Topogun 3;
- UVs with Ryzom UV;
- Ornatrix for 3dsMax to generate the fur/hair for the fur/hair cards.
- Cards placement in Maya with the amazing GSCurve Tool.
- Fully baked and textured in Marmoset Toolbag 4 (additional use of substance on some other parts because marmoset doesn't support udims);
- Rigged and posed inside Maya
- Rendered in Marmoset Toolbag 4.

12 Texture sets in total
- Head; Torso; UpBody; MidBody; LowBody; Accessories; Main Weapon; Hair (including chest hair); Hair Cap; Fur; Eyes and Mouth
Total tris count is close to 200k. Optimized and game-ready.

I'll be making a separate post on UE5 since that was whole different battle in and of itself!
Thank you for watching!