A stylized character inspired by the visual language of Dishonored, developed with a focus on strong silhouette, exaggerated proportions, and readable shape design.
The character was built exploring a hybrid approach between stylization and realism — combining defined plane transitions in the sculpt with a texturing workflow that blends physically-based materials (Substance) and hand-painted albedo.
Special attention was given to material separation, value hierarchy, and overall readability to align with the clarity and artistic direction typical of Arkane-style character work.
Responsibilities
High-poly sculpt • Low-poly/game-ready model • UVs • Texturing • Presentation
Softwares
Zbrush • Marvelous Designer • Maya • RizomUV • Substance Painter • Marmoset