Diablo IV – Character Asset Collection

Singsplinter - Game Model - Turnaround

Singsplinter - Game Model - Turnaround

Singsplinter - Game Model - Details

Singsplinter - Game Model - Details

Singsplinter - High Poly - Turnaround

Singsplinter - High Poly - Turnaround

Singsplinter - High Poly - Material breakup

Singsplinter - High Poly - Material breakup

Singsplinter - High Poly - Details

Singsplinter - High Poly - Details

Singsplinter - High Poly - Material breakup

Singsplinter - High Poly - Material breakup

Singsplinter - Game Model - Turntable

Heir of Perdition - Game Model - Turnaround

Heir of Perdition - Game Model - Turnaround

Heir of Perdition - Game Model - Turnaround

Heir of Perdition - Game Model - Turnaround

Heir of Perdition - High Poly - Turnaround

Heir of Perdition - High Poly - Turnaround

Heir of Perdition - High Poly - Turnaround

Heir of Perdition - High Poly - Turnaround

Heir of Perdition - Game Model - Turntable

Serpentine Steed - Game Model - Turnaround

Serpentine Steed - Game Model - Turnaround

Serpentine Steed - Game Model - Details

Serpentine Steed - Game Model - Details

Serpentine Steed - High Poly - Turnaround

Serpentine Steed - High Poly - Turnaround

Serpentine Steed - High Poly - Details

Serpentine Steed - High Poly - Details

Serpentine Steed - Game Model - Turntable

Serpentine Steed - Game Model - Turntable

A selection of character related assets created for Diablo IV while working as Senior Character Artist.

These assets were developed to support the game's dark fantasy aesthetic, balancing sculptural detail with strong in-game readability while meeting production requirements.

It was a great experience contributing to the world and visual language of the project.

Special thanks to the team at ES for the collaboration and support, and to Blizzard for the trust throughout development.

Responsibilities
High-poly sculpt • Game-resolution models • Texturing

Software
ZBrush • Maya • Substance 3D Painter

Art Direction
Blizzard Entertainment