Project Haven - Grooming

Senior Character Artist work created for Project Haven at Code Three Fifty One.

Groom created for the Gecko Character, developed with a focus on strong silhouette and in-game readability while maintaining production-ready quality in Unreal Engine 4.

Hair cards generated in 3dsMax with Ornatrix, baked in Marmoset Toolbag and then groomed in 3dsMax, with splines. Additional tweaks (optimization) in Maya.

https://store.steampowered.com/app/443190/Project_Haven/

Responsibilities
Hair Generation • Hair Card Creation • Grooming

Software
3dsMax • Ornatrix • Maya • GS Curve Tools •

Art Direction
Code Three Fifty One